Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Air Magi are quite fast and rather dangerous, being able to shoot lightning at their enemies, but are rather frail due to their lack of armor. Arrows are the exception to that rule, as the Magi create winds around them which batter those out of their paths.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Elementalist |
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Advances to: | Master of Air |
Cost: | 28 |
HP: | 38 |
Movement: | 7 |
XP: | 75 |
Level: | 2 |
Alignment: | neutral |
ID | I8 enlightened_mage_of_air |
Abilities: | skirmisher |
short-circuit impact | 10 - 1 melee | ||
sparks arcane | 3 - 6 ranged | magical | |
small lightning arcane | 7 - 3 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 60% |
impact | -20% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 3 | 20% |
Coastal Reef | 1 | 50% |
Deep Water | 1 | 50% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | - | 0% |
Mountains | 1 | 50% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |
Village | 1 | 50% |