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Wesnoth Units database

Mage of air

(image)

Air Magi are quite fast and rather dangerous, being able to shoot lightning at their enemies, but are rather frail due to their lack of armor. Arrows are the exception to that rule, as the Magi create winds around them which batter those out of their paths.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Elementalist
Advances to: Master of Air
Cost: 28
HP: 38
Movement: 7
XP: 75
Level: 2
Alignment: neutral
IDI8 enlightened_mage_of_air
Abilities: skirmisher
(image)short-circuit
impact
10 - 1
melee
(image)sparks
arcane
3 - 6
ranged
magical
(image)small lightning
arcane
7 - 3
ranged
magical
Resistances:
blade0%
pierce60%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle150%
Cave320%
Coastal Reef150%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable-0%
Mountains150%
Mushroom Grove330%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%
Village150%